Tom Clancy's The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership was established to develop a TTRPG that explores the franchise’s apocalyptic landscape. The project was revealed, with a funding drive planned to begin in April of 2026.
"This project aims to deliver the franchise’s distinctive tension, tactical intensity, and memorable setting to the table, offering fans a fresh avenue to experience The Division through immersive storytelling and mission-based gameplay," states an official release.
Initial offerings are set to feature a starter set, core rulebooks, a Game Master screen, miniatures, and several premium versions.
Exploring The Division's Dystopian World
In this universe, a lethal pathogen known as Green Poison was unleashed in NYC, sending the nation into chaos. As the pandemic worsens, society crumbles and hostile groups emerge, turning the urban landscape into a battlefield. To restore order, the government {activate|deploy] The Division, a covert network of undercover operatives. This is where the agents enter the story.
Development on the RPG has been in progress for about several years, and it is reportedly finished. The upcoming crowdfunding effort will serve as a preorder system to access a broader audience, specifically in North America. Manufacturing will start right after the campaign, with shipping projected for the latter part of 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the game's rules confirms it employs 10-sided dice predominantly through its new GRIS system, promoting a fast-paced and strategic style. Players leverage skills or traits to assemble small dice pools, typically from one to five d10s.
- Instead of adding results together, participants choose a single “result die” from the pool.
- This dice is then measured against a target difficulty.
- Rolling a perfect 10 grants special effects, such as extra damage or enhanced aid.
Engagements Focus On Positioning and Situational Insight
Fights prioritize positioning and environmental awareness, reflecting the source material. Elements like taking cover, height advantage, or line of sight have a direct impact dice rolls. This system is designed to reward teamwork and smart positioning instead of raw numbers.
A Thematic Wound Mechanic
The way injuries is managed introduces a interesting thematic twist. Agents have a injury limit; sustaining too much damage weakens their capabilities by lowering the size of their dice pool.
- At critical condition, an agent is downed, but is not knocked out.
- They may still move and take limited actions, simulating the "downed" state seen in many shooter games.
- Any agent in this state must consult a injury chart, potentially gaining persistent effects like trauma or mobility-impairing wounds.
An Introductory Scenario
A publicly available Quickstart Guide will be released in the near future. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players lead the search for a lost doctor squad and must thwart an attack by the notorious Rikers faction, who have seized control of that Manhattan district. More specifics and the complete product lineup will be detailed near the Kickstarter start date.